26 Interactive Games as Reactive Systems
26.1 About Reactive Animations
26.2 Preliminaries
26.3 Version: Airplane Moving Across the Screen
26.3.1 Updating the World State
26.3.2 Displaying the World State
26.3.3 Observing Time (and Combining the Pieces)
26.4 Version: Wrapping Around
26.5 Version: Descending
26.5.1 Moving the Airplane
26.5.2 Drawing the Scene
26.5.3 Finishing Touches
26.6 Version: Responding to Keystrokes
26.7 Version: Landing
26.8 Version: A Fixed Balloon
26.9 Version: Keep Your Eye on the Tank
26.10 Version: The Balloon Moves, Too
26.11 Version: One, Two, ..., Ninety-Nine Luftballons!